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Metaverse

Pelajari Dunia Metaverse - INDODAX Academy

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Metaverse is taken from a term coined by sci-fi writer Neal Stephenson in the novel Snow Crash in 1992.

He describes how virtual worlds allow people to interact with each other with virtual objects but in a realistic way.

The Metaverse refers to a shared (collective virtual) space created by converging virtually enhanced physical reality with the physically continuous virtual space of all virtual worlds, augmented reality (AR), and the internet.

There are differing views on what the Metaverse looks like and how it is used.

Some people see the Metaverse as a virtual world for socializing, playing games, and even doing business.

While others see it as a virtual world for education, training, or a way to conduct scientific research and simulations.

Experts believe that the Metaverse will rapidly evolve into a truly immersive virtual reality that will blur the line between virtual and physical reality.

Virtual Worlds and Platforms

world virtual platform

In its implementation, there are already several virtual worlds and online platforms that can be considered part of the Metaverse, including:

1. Minecraft

Minecraft is a sandbox-style game that allows players to build and explore a virtual world of blocks.

In this game, players can create and customize their avatars, interact with other players, and participate in building, crafting, and survival activities.

2. Fortnite

Fortnite is a battle-royale game with a creative mode for players to build and explore virtual worlds.

This game is known for its stylish graphics and frequent updates introducing new elements and gameplay.

3. Roblox

Roblox is a virtual world and game creation platform that allows users to create and play various games and socialize with other users.

Virtual and Physical Reality

what is metaverse

Virtual reality has intersections that refer to physically continuously enhanced virtual realities.

Virtual reality, like the Metaverse, is created by combining virtual reality (VR), augmented reality (AR), and the internet.

Virtual Reality (VR) technology allows users to digitally interact with an artificial environment to mimic the real world.

This allows users to experience the sensation of being in a digital environment using a VR headset or other device.

Augmented Reality (AR) is a technology that allows users to see the real environment and add a digital element to it.

This makes it seem as if the digital elements are in a real environment.

Metaverse Potential in Indonesia

The Metaverse is a complex development and is still in its early stages. In Indonesia, there are several potential applications of the Metaverse, including:

1. Virtual Tour

Metaverse can be used to create virtual experiences that allow people to explore different parts of Indonesia without traveling physically.

2. Online Games

Metaverse can be used to create online game experiences in virtual worlds based on Indonesian locations or culture.

3. Education

Metaverse can be used as an educational tool that allows students to participate in virtual field trips and attend virtual classes.

In addition, students can interact with educational content in a more immersive and interactive way.

4. Social Networks

Metaverse can be used as a social networking and communication platform that makes people connect and interact with each other in virtual spaces.

Metaverse crypto assets

metaverse crypto assets

Here are some crypto asset projects that are specifically focused on developing the Metaverse and are referred to as metaverse coins:

1. Decentraland (MANA)

Decentraland is a decentralized virtual reality platform enabling users to create, experience, and monetize content and apps.

2. The Sandbox (SAND)

The sandbox is a decentralized gaming platform enabling users to create, share and monetize their gaming experiences.

3. Axie Infinity (AXS)

Axie Infinity is a decentralized gaming platform allowing users to buy, sell and reproduce fantasy creatures called axies.

Many other Metaverse projects are also being actively developed and used.

This project’s specific features and capabilities will vary depending on the underlying technology and design.

 

Conclusion:

1. The term Metaverse was coined by sci-fi writer Neal Stephenson in the 1992 novel snow crash, which describes how cyberspace allows people to interact with each other realistically.

2. Implementation of Metaverse already exists in several world virtual and online platforms that could be considered part of the Metaverse as in games.

3. There are many metaverse projects in active development and use. The specific features and capabilities of these projects will vary depending on the underlying technology.

 

You are at the last material of basic learning! I hope it’s useful!

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